Alchemy Factory Guides
- Alchemy Factory 1.0 Changes: Workbench & Old Saves
Every 1.0 change, where catapults, bridges and the Workbench went, why old saves lost skill points, and what Hotfix 1.0.4917 repaired on launch day.
- Alchemy Factory 50-Day, Architect & No-Sales Runs
The three sub-1% runs: Sol by day 50, never buy land (tutorial plot included), never sell to a customer. Strategies from players who finished them.
- Alchemy Factory Beginner Guide: First Two Days
Turn in 20 large gears, get 50 linen rope running, rush 100 Healing Potions for the Automatic Cashier, and set up a coin belt before you touch anything fancy.
- Alchemy Factory Blueprints: Keys, Folder & Workshop
B to select, F to confirm, H to package, Q to use; Export opens the folder; .png files since January 2026; Workshop upload, subscribe and the cut-and-move trap.
- Alchemy Factory Catapults, Cannons & Arcane Fountain
Valid targets, the 60-per-minute catapult speed, the through-the-wall trick, why guides feed cauldrons by cannon, and the 1.0 range and height limits.
- Alchemy Factory Building: Floors, Walls & Lifts
Support rules, why removing a wall drops the floor above, quarter floors and pillar spacing, shelf stairs, conveyor lifts vs the Passenger Lift, height reached.
- Alchemy Factory Cauldron Recipes & How Cauldrons Work
Inputs decide the product, not the rate; why cauldrons break when skills change; the clay, copper, salt and jewel recipes guides used; two rebalances.
- Alchemy Factory Controls & Keybinds Cheat Sheet
Every key the FAQ and guides mention: Z research, E machine, T transform, R rotate, X delete, B/F/H/Q blueprints, O manual, V catalog, F1-F8 hotbars, Enter.
- Alchemy Factory Dispatch Portal & Contracts Guide
Bulk sales against trade guild contracts: the 800-a-day bandage default, +25% per Negotiation point, the 2,000-bandage Gloomspore quest, the 1.0 change.
- Alchemy Factory Fertilizer Guide: Tiers & Ratios
Basic to advanced (tier 5), growth potion, fertile catalyst and panacea; what Fertilization Efficiency does; why nurseries ignore Factory Efficiency.
- Alchemy Factory Shop Recognition: Licences Explained
Since 1.0 reputation comes from licences bought at the town shop, not customer feedback. Why diamonds and relics stopped selling, and how the old meter worked.
- Alchemy Factory Multiplayer & Dedicated Server Guide
Hosting and joining co-op, the 1.0 lobby and join codes, the experimental dedicated server (app 4550060), chat commands, and the port-27015 conflict.
- Alchemy Factory 1.0 Known Issues & Fixes
Launch-week problems with what the developers said: 5-12 minute loads, missing Workbench and catapults, single hotbar, coin balancers, PowerToys crashes.
- Alchemy Factory Skill Tree & Knowledge Altar Guide
How relics become skill points, which skills to buy early, mid and late, the skill dump trick, and the 1.0 altar change that breaks down any item.
- Alchemy Factory Thermal Extractor Height Bonus
Thermal vs standard extractors at 1,200 and 5,400 a minute: 4 vs 12 machines, 8 vs 24 fertiliser, fuel cost, the 200% multiplier at max height.
- Alchemy Factory Money Guide: Bank Portal & Income
1 gold = 100 silver = 100,000 copper at the Bank Portal, coin stacks cap at 50, the four income sources, the 130/160/200% quest tiers, and skills.
- Why Alchemy Factory Was Removed From Steam (2025)
A third-party track resembling RuneScape music, a Jagex DMCA notice missed during crash fixes, delisting on 23 December 2025 and relisting a week later.